Menu
Workshop

Introduction to Houdini: Fluids

A Workshop
by David Silberbauer

Simulating Fluid Interactions with David Silberbauer

intermediate
4h 37m 53s
8 Lessons
A Workshop
by David Silberbauer
Get Started
Subscribe

David Silberbauer teaches how to create a simple fluid-interaction shot of sharks in an ocean in this new 4.5-hour workshop. He begins with warm-up exercises that show how to set up simple fluid scenes using Houdini’s built-in shelf tools. These introductory lessons offer a fun way for aspiring Houdini artists to become familiar with FLIP fluids and understand the differences between DOP and SOP setups. While these setups are fundamentally the same under the hood, understanding how they work is critical when setting up shots.


Moving into white-water setups, David continues to demonstrate the differences between DOP and SOP workflows, explaining why artists would choose one over the other. From there, building on the experiences learned, he jumps into shot work, starting with bringing in a shark animation before setting up a basic ocean tank. His setup does most of the heavy lifting, connecting nodes, channel referencing, and adding default settings that work well out of the box. He talks through all the key settings so artists can adjust them as needed to achieve the right look.


From there, artists are ready to start the first FLIP simulation using the shark animation in the ocean tank. David explains why it’s always a good idea to have this simulation dialed in just right, since it will form the basis for other elements of the effect. With the sim setup in place, David then leads the build-out of a white-water system to mesh the fluids. He demonstrates how to extend the ocean using the ocean spectrum and how to smoothly blend between the ocean spectrum and the FLIP simulation using volume masks. 


In the final stage, he shows how to bring in all the elements and assemble them in Houdini Solaris. He also walks through creating materials for the shark* and the featured Poly Haven assets**. David discusses how to inspect the Houdini ocean procedurals and adapt them to control the water's appearance. With the technical work completed, it’s then time for artists to tap into the creative right side of the brain, learning how to set up two basic day and night lighting setups. His workflow wraps up with adjustments to the Karma render settings to achieve an optimal final render.


*The Shark model featured in this workshop and available to download as a project file is courtesy of the Digital Life Project at UMASS Amherst (Digital Life) and the University of Massachusetts at Amherst (www.umass.edu).

**The following Poly Haven assets were used by David to assist with adding scale to the environment: Modular Wooden Pier, Metal Trash Can, Wooden Bucket, and Hanging Industrial Lamp.

8 Lessons

01Introduction & VFX Shot BreakdownFree

In this workshop, David Silberbauer introduces fluid simulation in Houdini through a practical, reference-driven approach. David emphasizes the importance of building a solid foundation for the simulation and encourages artists to take time to perfect each stage. While aimed at beginners, the multi-layered nature of the effect gives artists valuable insight into professional VFX workflows.

Duration: 6m 51s

Introduction & VFX Shot Breakdown
02DOP Fluid vs. SOP Fluid Setups

This lesson effectively demystifies Houdini's fluid simulation tools by showing that various options share fundamental concepts. David’s approach of demonstrating multiple workflows reinforces that mastering core principles allows artists to use any tool confidently. Focusing on understanding different networks prepares artists for real-world scenarios that require varying levels of control.

Duration: 41m 33s

DOP Fluid vs. SOP Fluid Setups
Unlock lesson
03White Water Setups

David demonstrates that while built-in whitewater tools work well, a manual approach offers significantly more creative control. David emphasizes that whitewater effects account for a large share of the final visual impact, making proper setup essential. The next lesson applies these techniques to actual shot work involving a shark.

Duration: 45m 30s

White Water Setups
Unlock lesson
04Animation & Ocean Flat Tank Setup

In this lesson, David reveals a professional workflow for creating complex fluid simulations with animated characters in Houdini. Artists learn to use optimization and proper collision setups to provide a solid foundation for simulations. The methodical approach of testing at lower resolutions helps artists manage computational resources effectively.

Duration: 35m 19s

Animation & Ocean Flat Tank Setup
Unlock lesson
05In-Scene White Water Setup

This lesson demonstrates that creating convincing whitewater requires attention to both the setup and natural behavior. While automated tools provide good starting points, custom setups offer artists more control over the final result. Successful whitewater relies on realistic physics and thoughtful processing to achieve an organic appearance.

Duration: 40m 54s

In-Scene White Water Setup
Unlock lesson
06Ocean Spectrum & Fluid Meshing

In this lesson, David covers procedural ocean effects using fluid simulation, highlighting how to blend simulated and procedural elements. The workflow prepares all elements for the final rendering stage. David’s systematic approach to organization sets up artists for success in the final rendering lesson.

Duration: 29m 37s

Ocean Spectrum & Fluid Meshing
Unlock lesson
07Scene Assembly in Solaris

Houdini's rendering pipeline showcases how complex ocean simulations integrate with modern workflows. Artists learn to rapidly iterate between different lighting scenarios while maintaining simulation data. David’s focus on software flexibility reinforces why Houdini remains a standard tool for advanced procedural work.

Duration: 1h 5m 15s

Scene Assembly in Solaris
Unlock lesson
08Final Render & Conclusion

David's final workshop highlights a complete pipeline for creating professional ocean scenes in Houdini, progressing from basic exercises to complex simulations. David notes that the satisfaction of completing a task makes the effort worthwhile.

Duration: 12m 54s

Final Render & Conclusion
Unlock lesson

Primary tools

For this workshop you’ll need:

Houdini

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll gain access to David Silberbauer's fluid interaction scene file, which includes everything you need to follow the lessons. Inside, you'll find:


  • 3D models & geometry (.abc, .fbx) – Detailed assets that are used to help you follow along
    - High-quality textures (.png, .jpeg) - Professional texture maps and optimized render-ready versions for realistic surface details
    - Houdini project files (.hiplc) - The main scene file where you can explore the fluid simulation and lighting setups

Skills Covered

Who’s this Workshop for?

This workshop is intended for intermediate 3D and technical artists with basic Houdini knowledge who want to expand into fluid simulation. VFX artists, motion graphics designers, and game developers seeking to create realistic water, smoke, and particle effects will find this training essential to their workflow.


Beginners with some 3D experience and seasoned artists from other software packages will also benefit significantly. The workshop provides practical, production-ready techniques that enhance creative workflows and open new possibilities for dynamic simulations in professional projects.

Learning Outcomes

Once completing this workshop, artists will have developed fundamental fluid simulation techniques in Houdini for creating realistic water, smoke, and particle effects.


Key skills include:

  • How to set up and configure FLIP fluid simulations for realistic water behavior.
  • How to create and control pyro simulations for convincing smoke and fire effects.
  • How to optimize fluid simulation parameters for faster iteration and rendering times.
  • How to integrate fluid simulations with geometry and environmental elements seamlessly.
  • How to use Houdini's shelf tools and modify them for custom fluid effects.
  • How to cache and export fluid simulations for downstream rendering and compositing workflows.
Get Started
Subscribe
Workshop
Introduction to Houdini: Fluids
Simulating Fluid Interactions with David Silberbauer
A Workshop by David SilberbauerVFX Artist at Sunrise Animation Studio
intermediate
4h 37m
8 Lessons
Tools
Instructor David SilberbauerVFX Artist at Sunrise Animation Studio

David Silberbauer is a Visual Effects and Procedural Artist at Sunrise Animation Studios with over nine years of experience in the industry. He specializes in building flexible Houdini systems that allow for creative experimentation and endless variations, often inspired by natural patterns and textures.


David has contributed to projects such as Escape Room, Deep Blue Sea 3, and Star Wars: Visions, working with studios including Triggerfish Animation and BlackGinger. His work reflects a deep fascination with nature and a passion for creating procedural effects that mimic its complexity.

View profile
  • I had the great pleasure of working with David on a short film for the Star Wars: Visions anthology, where he served as the Set Dressing lead. David is a true Houdini wizard. Using elegant procedural setups; themselves a thing of beauty, he has created the most stunningly gorgeous environments at scales that are truly staggering. David has forever changed the way I work.

    - Jan Schoeman
    Environment Set Dressing Lead at Skydance Animation

  • David has a strong eye for detail and a very good understanding of the production process. He's always willing to accommodate other departments with FX and set requirements as well as assist his fellow artists where needed. David is a brilliant and accomplished artist who I would highly recommend for any 3D animated project.

    - Callum Verster
    Production Manager at Triggerfish Animation Studios

  • What a champ! No matter the task, [David] always nailed the work. Across the projects, [he] played an incredible roll and [was] responsible for developing some of the most complicated tasks.

    - Kyle S Maier
    VFX Supervisor at Triggerfish

  • What a champ! No matter the task, David always nailed the work. Across the projects, he played an incredible roll and was responsible for developing some of the most complicated tasks.

    - Kyle Maier
    Lead / Senior Houdini FX Artist at Triggerfish

Frequently asked questions
Everything you need to know about the Gnomon Workshop
All subscriptions gain you unlimited access to our entire training library of 350+ tutorials with 1000+ hours of training. Watch as many as you like - there are no limits.
A Team License is suitable for any team of 2 or more artists working for a company or attending an educational institution. Licenses can be scaled to accommodate hundreds, or even thousands, of artists or students across multiple groups, teams, or departments.

Learn more about our plans available for Studios here.

Learn more about our School plan options here.
Yes! Whether you’re looking to gift 1 month of The Gnomon Workshop, or would like to gift 3, 6, or 12 months, we’ve got you covered. Just head to https://thegnomonworkshop.com/gift, select your preferred quantity, and your recipient will receive an email notification with their gift card and instructions for how to claim their gift. You’ll also receive a receipt for your purchase by email.
If you have questions, please contact us.
The best way to contact us is via our Contact Form, Emails are responded to on a daily basis, Monday-Friday.
Watch this workshop and hundreds more
Unlimited access to every workshop
Taught by industry leaders & working professionals(1500+ hours of professional training)
Project files available for selected titles
Learn at your own pace
Get Started
Subscribe